5.8GB: Reborn Beta Update - September 1, 2015
- esukan
- Sep 2, 2015
- 3 min read

Coming Soon: The Reborn Update
With The International behind us and the Majors just around the corner, we are excited to have the world start playing Dota in the brand-new Source 2 engine. Within the coming weeks, the main client will receive the Reborn Update. Moving away from the Source 1 engine soon will allow us to better focus our efforts entirely on Source 2 in preparation for various upcoming tournaments. There are still a few features that will need some work when the update is released, but we plan to finish them quickly. Expect the weeks that follow to focus on ironing out issues, refining the dashboard and iterating based on your feedback. Afterwards, we’ll begin shifting our attention toward the in-game UI, where we plan to redesign the HUD and work on a variety of other in-game features.
Today’s update to Reborn contains various bug fixes and improvements, as well as a large number of backend changes that result in a very large one-time download. Now would be a good time for everyone to start downloading the Reborn update, as you will not need to download it again when the main client receives the update in the coming weeks.
If you do not have the Reborn update installed and would like to get a head start on it now, launch the Dota client and head over to the Play Tab to get set up. All of your items are now in the Reborn client, and after today any new content will be added directly to Source 2 only. | Blog Post
Changelog
Added full support for the 64 bit Dota client
Improved input processing latency
Inventory items can now be tagged with custom tags allowing for more powerful filtering options
Enabled Autoexec.cfg support
Started rolling out community created custom games on Valve dedicated servers
All Source 1 content (items, music packs, etc) is now in Source 2 Increased custom game maximum map size to support 32k on each axis (2x larger on each axis)
Added additional Open Mic voice options in the Settings panel
Fixed various bugs with Control Groups not loading and saving correctly
Mouse button keybindings will now display correctly in the settings dialog
Enabled the All Hero Challenge panel (accessible via the profile)
Fixed additional cases where global items could become unequipped
Improved hero loading speed in various game modes
Improved the time it takes to perform the initial update when connecting to a game server
Add settings option to control whether the console is enabled or not
Added force right-click attack to the settings dialog
Added spectator smooth drag to the settings dialog
Added effigies in the Global Items panel
Weather effect default items now appear correctly
Fixed various crashes
Reworked how projectiles are sent from the server to be more resilient to packet loss
Fixed an issue that caused players to take too long to time out, and thus be unable to reconnect quickly
Fixed various issues with Voice Chat
Fixed being unable to enter the game after being automatically randomed a hero in Ranked All Pick
Fixed a rare case where item combining could cause items to be destroyed
Friends list is now sorted correctly
Fixed an issue where spectating would sometimes never finish loading
Allow editing of the profile card options from your own profile page
Fixed some cases of particles not being destroyed correctly
Fixed some cases of particle effect models flickering; for example Tusk's Ice Shards
Visage's Familiars will now display their ambient particles
Fixed Scepter upgraded Demonic Purge being refreshable
Winter's Curse and Reaper's Scythe will not prevent Aghanim's upgraded Skeleton King Reincarnation
Fixed some cases where trying to purge invisibility effects would cause visual flickering
Improved the selection boxes on Winter Wyvern
Fixed some cases where incoming voice would affect the audio even when voice volume was set to zero
Fixed a bug with reconnecting during ARDM
Improved rendering performance on Global Items panel
Fixed a bug where SendCustomGameEventToServer wouldn't work correctly on Valve dedicated servers
Added SendCustomMessageToTeam scripting function
AddCommand bindings are now cleared between games
Implemented the player_chat game events
PhysicalArmorBaseValue and BaseMagicalResistanceValue are now networked
Fixed a bug where setting certain style properties via Javascript could stomp other properties (e.g. setting panel.style.x would stomp panel.style.y)
Added the ability to specify the size of a new tile grid or resize an existing tile grid
Added shadow filtering for sfm lights, controllable by shadowFilterSize control
Added DepthBias and SlopeScaleDepthBias controls to sfm lights
Added ambientIntensity control to sfm lights
Increased max sfm light count to 32 (max shadowed light count is still 16)
Implemented ambient occlusion in sfm
Workshop tools are now an optional DLC
Patch Size: 5.8 GB
Source: wykrhm
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