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5.8GB: Reborn Beta Update - September 1, 2015

  • esukan
  • Sep 2, 2015
  • 3 min read

Coming Soon: The Reborn Update

With The International behind us and the Majors just around the corner, we are excited to have the world start playing Dota in the brand-new Source 2 engine. Within the coming weeks, the main client will receive the Reborn Update. Moving away from the Source 1 engine soon will allow us to better focus our efforts entirely on Source 2 in preparation for various upcoming tournaments. There are still a few features that will need some work when the update is released, but we plan to finish them quickly. Expect the weeks that follow to focus on ironing out issues, refining the dashboard and iterating based on your feedback. Afterwards, we’ll begin shifting our attention toward the in-game UI, where we plan to redesign the HUD and work on a variety of other in-game features.

Today’s update to Reborn contains various bug fixes and improvements, as well as a large number of backend changes that result in a very large one-time download. Now would be a good time for everyone to start downloading the Reborn update, as you will not need to download it again when the main client receives the update in the coming weeks.

If you do not have the Reborn update installed and would like to get a head start on it now, launch the Dota client and head over to the Play Tab to get set up. All of your items are now in the Reborn client, and after today any new content will be added directly to Source 2 only. | Blog Post

Changelog
  • Added full support for the 64 bit Dota client

  • Improved input processing latency

  • Inventory items can now be tagged with custom tags allowing for more powerful filtering options

  • Enabled Autoexec.cfg support

  • Started rolling out community created custom games on Valve dedicated servers

  • All Source 1 content (items, music packs, etc) is now in Source 2 Increased custom game maximum map size to support 32k on each axis (2x larger on each axis)

  • Added additional Open Mic voice options in the Settings panel

  • Fixed various bugs with Control Groups not loading and saving correctly

  • Mouse button keybindings will now display correctly in the settings dialog

  • Enabled the All Hero Challenge panel (accessible via the profile)

  • Fixed additional cases where global items could become unequipped

  • Improved hero loading speed in various game modes

  • Improved the time it takes to perform the initial update when connecting to a game server

  • Add settings option to control whether the console is enabled or not

  • Added force right-click attack to the settings dialog

  • Added spectator smooth drag to the settings dialog

  • Added effigies in the Global Items panel

  • Weather effect default items now appear correctly

  • Fixed various crashes

  • Reworked how projectiles are sent from the server to be more resilient to packet loss

  • Fixed an issue that caused players to take too long to time out, and thus be unable to reconnect quickly

  • Fixed various issues with Voice Chat

  • Fixed being unable to enter the game after being automatically randomed a hero in Ranked All Pick

  • Fixed a rare case where item combining could cause items to be destroyed

  • Friends list is now sorted correctly

  • Fixed an issue where spectating would sometimes never finish loading

  • Allow editing of the profile card options from your own profile page

  • Fixed some cases of particles not being destroyed correctly

  • Fixed some cases of particle effect models flickering; for example Tusk's Ice Shards

  • Visage's Familiars will now display their ambient particles

  • Fixed Scepter upgraded Demonic Purge being refreshable

  • Winter's Curse and Reaper's Scythe will not prevent Aghanim's upgraded Skeleton King Reincarnation

  • Fixed some cases where trying to purge invisibility effects would cause visual flickering

  • Improved the selection boxes on Winter Wyvern

  • Fixed some cases where incoming voice would affect the audio even when voice volume was set to zero

  • Fixed a bug with reconnecting during ARDM

  • Improved rendering performance on Global Items panel

  • Fixed a bug where SendCustomGameEventToServer wouldn't work correctly on Valve dedicated servers

  • Added SendCustomMessageToTeam scripting function

  • AddCommand bindings are now cleared between games

  • Implemented the player_chat game events

  • PhysicalArmorBaseValue and BaseMagicalResistanceValue are now networked

  • Fixed a bug where setting certain style properties via Javascript could stomp other properties (e.g. setting panel.style.x would stomp panel.style.y)

  • Added the ability to specify the size of a new tile grid or resize an existing tile grid

  • Added shadow filtering for sfm lights, controllable by shadowFilterSize control

  • Added DepthBias and SlopeScaleDepthBias controls to sfm lights

  • Added ambientIntensity control to sfm lights

  • Increased max sfm light count to 32 (max shadowed light count is still 16)

  • Implemented ambient occlusion in sfm

  • Workshop tools are now an optional DLC

Patch Size: 5.8 GB

Source: wykrhm

 
 
 

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