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1.9GB? July 20, 2015 Dota 2 Reborn Updates

  • esukan
  • Jul 21, 2015
  • 5 min read

GENERAL

  • Ranked Matchmaking has been enabled in Reborn Beta.

  • Compendium challenges are now enabled. For the next few weeks, challenges completed in the Reborn Beta award 50% additional coins.

  • Reworked the client and server animation timing systems in order to improve features sensitive to animation desyncs, such as last hitting and projectiles.

  • Enabled all cosmetic items released by 7/16 (including the Collector's Cache and Immortal Treasure 3)

  • Rebuilt the network stream system in order to improve packet reliability as well as how the game responds whenever there is packet loss

  • Fixed input lag in DX9 in cases where the GPU couldn’t keep up with the CPU.

  • Fixed a bug where in-game portraits weren't showing overridden models, for example, Crystal Maiden's arcana.

  • Fixed a crash relating to Luna's Eclipse when she has Aghanim's Scepter.

  • Fixed a crash related to combining observer wards and sentry wards on the courier.

  • Fixed "Normal Maps" video setting not being saved properly.

  • Fixed some video settings changes getting reverted if they were made while playing a custom game.

  • Fixed cases where fire particles in the map would show through tree geometry.

  • Improved the performance with Tinker's Immortal Rollermaw.

  • Reduced CPU usage of sound output.

  • Added support for 7.1 audio systems.

  • Made various adjustments to the Dota map.

  • Fixed a bug with Windranger's first blood voice line.

  • Improved font size for Thai characters.

  • Fixed a bug where the courier's deliver items command could get into a bad state if one courier was dead.

  • Fixed various client crashes and memory leaks.

USER INTERFACE

  • Pressing the Enter key when the accept match dialog appears will now accept the match.

  • Join Chat Channel dialog now allows sorting by channel name or channel member count.

  • Added support for copy/paste to the dashboard chat.

  • Added support for initiating and accepting trades from within the game client.

  • Added the ability to gift wrap items from the armory.

  • Fixed bugs where popups or context menus related to chat were minimizing the chat while they're up.

  • Fixed some bugs where left/right clicking while interacting with a text selection in a label was behaving strangely.

  • The embedded web browser is now properly put into Background Mode when the browser is no longer visible.

  • Fixed a bug where tooltips wouldn't appear in the accept match dialog after the player accepts/declines.

  • Many popups now support hitting the Escape key to dismiss them.

  • Fixed various bugs related to the hero loadout screen becoming blank.

  • Fixed cases where the hero loadout screen was playing the spawn animation too erroneously.

  • Fixed bugs where the hero model would disappear from the loadout screen.

CUSTOM GAMES
  • Added more variability to the 9th and 10th slot of the top custom games list, to provide more opportunity for other popular games to grow a bigger player base and move up the list.

  • Added a weighting factor to games displayed in the suggested games panel. Games that consistently get very low playtime when they appear in the suggested games panel will show up less frequently.

  • Added a vote dialog that appears after playing a custom game you haven't voted on.

  • Dota now also considers your upload network quality when choosing a host for a custom game.

  • Some complex custom maps should load significantly faster now.

  • IsCastableWhileHidden key added to npc_abilities.txt, to allow scripts to cast the ability while it is hidden.

  • The dota_modifier_dump command now displays more accurate information.

  • MODIFIER_EVENT_ON_ABILITY_FULLY_CAST now has a target defined in the modifier params.

  • MODIFIER_PROPERTY_ABILITY_LAYOUT now uses the highest value instead of the first applied value.

  • Added ModifierGained filter for adjusting modifiers when gained.

  • Added the ability to create Lua-based items.

  • Lua memory allocation tracking is now more accurate.

CUSTOM GAMES: PANORAMA
  • Added GameUI.SetCameraYaw, GameUI.SetCameraPitchMin.

  • Added Game.IsInAbilityLearnMode(), Game.EnterAbilityLearnMode(), Game.EndAbilityLearnMode.

  • Added Entities.GetAbilityPoints.

  • Custom games can now specify keybinds in addoninfo.txt which are local to that game mode.

  • Changed JS API EmitSound() to return a handle that can be passed to StopSound().

  • Changed PrepareUnitOrders() to use new OrderQueueBehavior_t rather than bForceQueue.

  • The UI Example has been refactored to demonstrate improved panel performance techniques.

CUSTOM GAMES: RPG EXAMPLE
  • Added Lina as a playable hero.

  • Shift+Click now has cast-in-place behavior.

  • Shift+Click uses the new QueueBehavior order, to prevent shift key queuing the ability.

  • Added an example of using custom game keybindings.

  • Added Lua defined items, an example of dynamic item properties.

  • Juggernaut's abilities now scale with base damage as well as ability damage.

  • Added item_broadsword_epic to rpg_example to showcase dota_item_lua.

  • Added two Lua-based items that provide effects to their user when a target dies: item_saprophytic_blade, item_ritual_dirk.

  • Allow player to teleport to checkpoints (they're now buildings that get their team assigned when they're triggered).

  • Play sound when checkpoint is activated.

  • Item drops get launched from the killed unit.

MAC/LINUX
  • Mac/Linux: Made various framerate and bug fixes.

  • Mac/Linux: Added a fullscreen mode that allows better interactions between the game and the desktop.

  • Mac: Improved performance on OSX systems with nVidia GPUs.

  • Mac: Fixed issues going from fullscreen to windowed mode.

  • Linux: Fix various problems when running under Turkish locales.

TOOLS
  • Enabled support for stereo morphs

  • Model Editor: Added menu options to re-order animation groups

  • Model Editor: Fixed a bug where arrays in the property editor were not drag-and-drop reorderable.

  • Hammer: Fixed tint not working on static props that had alpha set to 0.

  • Hammer: Added the gamma_to_linear and linear_to_gamma console commands to convert color values.

  • Hammer: Fixed bug where copying a tile from one tile set to another could result in tiles with invalid property values which could then never be successfully matched.

  • Hammer: Fixed bug where lifting the material under the cursor would pickup hidden tool materials in tile sets.

  • Hammer: Fixed bug where lifting materials or using assets under mouse didn't work for models placed in a tile map

  • Hammer: Added a toolbar button to toggle tools materials seperately from everything else.

  • SFM: Added support for rendering alpha masks to poster and movie layoff

  • SFM: Fixed materials using expressions to use SFM time when rendered from the SFM

  • SFM: Fixed IK pole controls to draw correctly

  • SFM: Transform controls are now drawn with left/right/center/misc color-coding

  • SFM: Typing in character picker now always filters by name

  • SFM: Particles recorded from the game which were attached to models now are locked to (ie follow) those models

  • SFM: Fixed depth of field using only as many progressive refinement samples as motion blur

  • SFM: Recording from demo files now works

  • SFM: More work making Auto Attach Rigs more robust

  • PET: Improved preview of psf-related operators

  • PET: Fix for crash when selecting a model helper pointer or scene object pointer as the target of a scalar value.

 
 
 

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