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Dota 2 - Reborn June 24, 2015 Patch

  • Bot
  • Jun 25, 2015
  • 3 min read

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June 24, 2015

- Fixed bug where units would be delayed when coming out of the fog of war based on latency - Fixed a bug where heroes would sometimes spawn in the middle of the map and be uncontrollable - Fixed a courier delivery bug where the courier would stop responding to delivery commands - Fixed a bug causing the most popular custom games list to not update correctly - Loading into a game where players have effigies equipped no longer causes an additional loading stall - Fixed bugs in the Dota map involving warding invalid locations - Made various collision adjustments to the Dota map - Fixed several juke spot bugs in the Dota map - Fixed trees and plants not looking as high quality as intended - Fixed the visuals associated with Tinker's March of the Machines - Fixed missing particles, models, and effects on certain econ items (such as the Wrath of Ka set for Necrophos) - Fixed many couriers that were missing their correct bind poses - Fixed inconsistencies where abandoning could cause the game to end without punishment - Fixed a performance problem with Tinker's March of the Machines - Leshrac's immortal weapon can now be properly unequipped - Added a new simple network information overlay option that can display FPS, ping, and packet loss when in-game - By default, the custom games lobby browser will now show the most recently created lobby at the top - Made region sorting alphabetical in the custom games lobby browser - Added a UI option for the dashboard rendering quality setting - The F5 key will now refresh the custom game lobby browser - The left/right arrow keys can now be used to browse the list of all custom games - Fixed basic/advanced video radio buttons not being properly selected upon entering settings popup - Fixed Thai language text incorrectly using the wrong font - Fixed various dashboard tooltip styling bugs - Fixed console key detection when multiple keys are bound to toggleconsole - Added model loaded sounds to various UI screens - Fixed various bugs relating to the Watch Live game list - Fixed the reconnection UI incorrectly appearing after a match is accepted (but before a connection is established) - Fixed various IME issues - Fixed issues with Legion Commander's voice when the Arcana is equipped - Fixed a bug relating to the in-game respawn music - Hero Demo mode now respects the selected style from the loadout screen - Changed the Hero Demo invulnerability buff to only prevent damage (but not prevent buffs, for example) - Fixed the Hero Demo invulnerability buff not being transferred over when you do Equip New Item or Select New Hero - Fixed a crash in the Hero Demo when playing as Meepo and using the Equip New Item feature - Mac/Linux: Fixed bug where the Watch tab would get stuck on "Waiting for game data" - Mac/Linux: Fixed bugs where high-quality water wasn't being rendered correctly - Mac/Linux: Fixed bug where a green screen would be seen intermittently when starting the game - Linux: Fixed bug where the game wasn't rendering properly on various hardware configurations - Linux: Fixed issues involving viewports on AMD FOSS drivers - Fixed bug where many model files couldn't be opened in the model editor - Fixed the URL in the Tools' Help menu pointing at the wrong address - Fixed a bug where Hammer wouldn't save correctly after changing maps - A trailing semi-colon is no longer necessary when setting CSS styles in Javascript - Added dump_panorama_css_properties, which prints out the list of all valid CSS properties and their documentation - Added CreateHTTPRequest and the CScriptHTTPRequest object - PlayerResource:SetCameraTarget( playerID, entity ) now more reliably locks the camera to the target - Included dkjson library for JSON encode/decode in Lua - Fixed crash when custom games attempted to destroy an invalid tree - Changed invalid file references in Panorama from being an error to a warning - Added a Panorama dialog handler for key binding names: {g:dota_key:<dialog_variable_name>} - Added script function GameRules:PlayerHasCustomGameHostPrivileges() - Javascript $.Msg() now prints the name of functions instead of 'undefined' - Add support for the <pre> tag in HTML labels - Fixed a bug when registering a Lua modifier outside of an ability - Fix for Particle Editor UI missing combine mode - SFM: Can now change resolution dynamically - SFM: Can now layoff movies to higher resolution than the SFM viewport resolution - SFM: Fixed poster layoff - SFM: Particle effects that use traces for placement (e.g. Earthshaker's Fissure) now correctly render along the ground

 
 
 

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