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Reborn Beta Update - June 22, 2015

  • Bot
  • Jun 23, 2015
  • 2 min read

update.jpg

June 22, 2015 Changelog

  • Enabled Mac client

  • Enabled Linux client

  • Fixed various bugs with non-QWERTY keyboard layouts

  • Fixed performance bug relating to Huskar's Seering Dominator and Life Break ability

  • Fixed issues where the units you have selected may be out of date.

  • Fixed Familiars being visible in FoW

  • Fixed an out of memory crash that would occur after playing multiple games in a row

  • Fixed bug where there were spots along the edge of the map where camera grip did not work

  • Fixed a case where alt-tab would return to a blank screen

  • Fixed various layout bugs with active friend lobbies

  • Fixed some unselectable units like Stone Remnants being selectable with certain options

  • Fixed various bugs related to IME input

  • Added support for a wider range of bindable keys

  • Fixed character voices getting cut off

  • Fixed audio static in the dashboard on some systems

  • Custom lobby list supports filtering by region name

  • Fixed Auto Attack behavior being inconsistent with Source 1

  • Fixed various areas on the Terrain where you could get stuck

  • Fixed Ember Spirit voice

  • Fixed various bugs and performance issues when playing multiple games without restarting

  • Fixed some juke spots that were unintentionally changed

  • Fixed various bugs with Mud Golem behavior

  • Fixed a bug that could cause voice chat to be garbled

  • Fixed camera height being slightly incorrect in Dota games

  • Added walkable flag to the nonavclip material so that it will set the ground height

  • Various terrain warding fixes

  • Fixed the top bar text in the UI disappearing sometimes

  • Fixed various performance issues and bugs that result from alt-tabbing

  • Custom Lobby list now support filtering by region name

  • The "Unable to load sound system data" error is fixed after validating and restarting Steam.

  • Fixed multi-team bug where Slark's Shadow Dance passive was only disabled by vision from one of the enemy teams

  • Fixed data-driven modifiers being unable to apply MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE

  • Fixed data-driven modifiers being unable to apply MODIFIER_PROPERTY_FIXED_DAY_VISION

  • Fixed data-driven modifiers being unable to apply MODIFIER_PROPERTY_FIXED_NIGHT_VISION

  • Fixed a bug where reloading the same map would cause Lua-based modifiers to fail

  • Panorama's AsyncWebRequest function now works for any URL when used in custom game UI

  • Added GetAttributes() scripting capabilities to modifier_lua

  • Fixed a bug in Custom Games scripting where ReplaceHeroWith would crash if the unit name was invalid

  • Fixed a bug causing the dota_npc_creature class to sometimes not receive its HP upgrade

  • Fixed an issue causing script_help2 and cl_script_help2 to not display certain bindings

  • Fixed a bug where the panorama debugger tries to invoke a nonexistent p4.exe

  • Fixed bug where modifying panorama files didn't cause them to be automatically recompiled

  • Fixed crash in custom games when upgrading an ability on a hero that has more skill points than their level

  • Changed SFM to default to saving in the user’s addon directory, which fixes some "failure to save" problems

  • Tuned SFM light and camera defaults, so that creating a light in a new session now visibly lights the ground

  • Improved the quality of shadows in SFM

  • Fixed the Dota map's radiant and dire base ground meshes not rendering in SFM

  • Added user-editable color tint support for SFM models

Patch Size: 180.6 MB

You can find all patch updates here.

Source: wykrhm

 
 
 

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